/*

addOnloadEvent(myFunctionName);



// Or to pass arguments



addOnloadEvent(function(){ myFunctionName('myArgument') });

*/

function addOnloadEvent(myfunc){

	if(window.addEventListener)

		window.addEventListener('load', myfunc, false);

	else if(window.attachEvent)

		window.attachEvent('onload', myfunc);

}





Math.randomInteger = function(num1, num2){

						num1 = parseInt(num1);

						num2 = parseInt(num2);

						if(num1 >= num2){

							alert("Number 2 should be greater than Number 1");

						}

						else{

							var generator = Math.random()*(num2-num1);

							generator = Math.round(num1+generator);

						}

						

						return generator;

					}
